Each of the eight chapters requires you to solve some manner of wordplay puzzle - whether it be idioms, spoonerism, homonyms, what have you. One of the less Infocom titles - one which did quite poorly commercially due to its significant niche appeal - Nord and Bert is a wordplay game. Both interface and characterization VASTLY improved for 1990's Countdown.įINAL SCORE: 126/140. As a result, the game feels like going through the motions. The rest of the game is asking every character about every other character and then getting new coordinates to visit the next character or room. From there, there's no puzzle-solving to speak off - if you have the right item in your inventory to get past an obstacle, it will be automatically used. It boils down to moving and/or opening every object in every room, which gives you a key to open up some other drawer or cabinet. There are a few nice moments with a few interesting characters, sure, but the game - which had its roots as a flight simulator - suffers from overly stale gameplay. As a P.I., you're charged with investigating the death of a university professor and discover a nefarious corporation has an evil mind-control scheme to take over the world. The first Tex Murphy game gets the series off to a decidedly mediocre start.
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